









Experience
Surfacing Supervisor | Lead Surfacer TD
DreamWorks Animation Television
2013 — Present
Provide mentorship, artistic guidance and technical leadership for look development teams, translating creative direction into production-ready solutions while maintaining visual quality and consistency.
Research emerging technologies, software, and industry standards through self-directed learning, evaluating and implementing practical applications to evolve global surfacing workflows and pipeline standards.
Collaborate with third-party developers to evaluate new tools, provide a production perspective, and identify studio workflows and pipeline enhancements.
Drive pipeline innovation by developing Python tools and workflow improvements that increase production efficiency and enhance the artist experience.
Anticipate technical and workflow challenges, partnering with creative, production, and technical teams to develop solutions that balance artistic goals with show constraints.
Partner with international studios to establish and maintain consistent pipeline standards, technical guidance, and quality expectations across productions.
Paint textures and author shader networks to meet show expectations.
Lead Texture Painter
Nickelodeon Animation Studios
2008 — 2013
Provided digital art services across film, television, games, advertising, and independent productions, gaining production experience with diverse creative workflows and constraints. Developed a versatile technical skill set while adapting tools and processes to meet the needs of different teams, projects, and audiences.
Freelance Digital Artist | Generalist
Microsoft/Fasa, Atomic Monkey, Hasbro, Shilo Design, Radium, Cobalt Fx, Image Metrics
2004 — 2013
Led texture artists through asset development, reviews, and troubleshooting, providing guidance and feedback to achieve design objectives and production requirements.
Collaborated with onsite and overseas artists to resolve workflow challenges, support pipeline adoption, and ensure execution of studio processes and technical standards.
Communicated texture pipeline standards and quality expectations across design teams, supervising producers, and texture artists to maintain production consistency.
Painted textures and author shader networks to meet show expectations.
Independent Creator & Technical Consultant
2009 — Present
Develop independent projects across mobile and online games, digital illustrations, and animated content, providing firsthand insight into how creators evaluate, adopt, and adapt creative technologies in real-world workflows.
Collaborate and consult with independent filmmakers, artists, and production teams to translate loosely defined creative goals into concrete technical requirements, identifying constraints, refining workflows, and recommending solutions tailored to their experience level and production needs.
